FMX.Controls3D.TControl3D.Projection
Delphi
property Projection: TProjection read FProjection write SetProjection default TProjection.Camera;
C++
__property Fmx::Types3d::TProjection Projection = {read=FProjection, write=SetProjection, default=0};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Controls3D.pas FMX.Controls3D.hpp |
FMX.Controls3D | TControl3D |
Description
Specifies how the control is projected.
Projection determines how the control is projected relative to its parent.
Value | Description |
---|---|
Camera
|
The control is projected from an upper-left position. |
Screen
|
The control is projected from a fore position. |
Note: Modifying the control's Projection determines the modification of some of the control's properties, such as the size (determined by Width, Depth, and Height) or Position.
Note: Some of the properties of the control's children may be modified, if the children are 3D controls.