FMX.Filter.Effects.TFilterRotateCrumpleTransition.Target
Delphi
property Target: TBitmap read GetTarget write SetTarget;
C++
__property Fmx::Graphics::TBitmap* Target = {read=GetTarget, write=SetTarget};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Filter.Effects.pas FMX.Filter.Effects.hpp |
FMX.Filter.Effects | TFilterRotateCrumpleTransition |
Description
FMX.Filter.Effects.TFilterRotateCrumpleTransition.Target inherits from FMX.Filter.Effects.TRotateCrumpleTransitionEffect.Target. All content below this line refers to FMX.Filter.Effects.TRotateCrumpleTransitionEffect.Target.
Specifies the second texture of the transition.
Target is a TBitmap. If Target is not specified, the texture of the object to which the effect is applied is also used as the second texture.