FMX.Filter.Effects.TRotateCrumpleTransitionEffect

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FMX.Filter.Effects.TImageFXEffectFMX.Effects.TFilterEffectFMX.Effects.TEffectFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTRotateCrumpleTransitionEffect

Delphi

TRotateCrumpleTransitionEffect = class(TImageFXEffect)

C++

class PASCALIMPLEMENTATION TRotateCrumpleTransitionEffect : public TImageFXEffect

Properties

Type Visibility Source Unit Parent
class public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects FMX.Filter.Effects

Description

TRotateCrumpleTransitionEffect is a class for creating an effect that makes a transition between the texture of visible objects and another texture by crumpling the two textures.

For further information, go to TImageFXEffect and FireMonkey Image Effects.

The transition is made between the texture of the object to which the effect is applied and the bitmap specified by the Target property. If Target is not specified, TRotateCrumpleTransitionEffect also uses the texture of the object to which the effect is applied as the second texture of the transition. The crumpling is applied by rotating the textures, clockwise, from the margins. The rotation center is in the center of the textures. The distortions that form the crumpling can be changed through the RandomSeed property.

The progress of the transition between the two textures can be changed by using the Progress property.

The following table shows the result of the TRotateCrumpleTransitionEffect effect on a .png picture, with transparent background, placed on a form (using a TImage object).

Default values are used for the Progress and RandomSeed properties (Progress=30%, RandomSeed=0).

No effect (original picture) No Target specified With Target specified

FireMonkey logo NoEffects.PNG

FireMonkey logo TRotateCrumpleTransitionEffect no texture.PNG

FireMonkey logo TRotateCrumpleTransitionEffect with texture.PNG

See Also

Code Examples