FMX.Import.TGEVertexSource
Delphi
TGEVertexSource = class
C++
class PASCALIMPLEMENTATION TGEVertexSource : public System::TObject
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
class | public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | FMX.Import |
Description
TGEVertexSource defines a source of vertex properties.
TGEVertexSource keeps, in arrays, vertex properties (position, texture, and normal). TGEVertexSource is used for meshes and 3D models to keep both:
- The vertices' positions that describe the mesh or model.
- The rendering properties' values that can be taken by the vertices.
The vertices' positions can be accessed through the PositionSource property. The values (of the normals and of the textures) that can be taken by the vertices are specified through the NormalSource and Texture0Source properties.