FMX.Filter.Effects.TFilterBlindTransition.NumberOfBlinds
Delphi
property NumberOfBlinds: Single read GetNumberOfBlinds write SetNumberOfBlinds;
C++
__property float NumberOfBlinds = {read=GetNumberOfBlinds, write=SetNumberOfBlinds};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Filter.Effects.pas FMX.Filter.Effects.hpp |
FMX.Filter.Effects | TFilterBlindTransition |
Description
FMX.Filter.Effects.TFilterBlindTransition.NumberOfBlinds inherits from FMX.Filter.Effects.TBlindTransitionEffect.NumberOfBlinds. All content below this line refers to FMX.Filter.Effects.TBlindTransitionEffect.NumberOfBlinds.
Specifies the number of blind strips used to divide the object texture.
NumberOfBlinds is a System.Single value that takes values in the range from 2.00
through 15.00
.
If NumberOfBlinds is not explicitly set, it is considered equal to 5
.