FMX.Filter.Effects.TFilterBloodTransition.Target

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Delphi

property Target: TBitmap read GetTarget write SetTarget;

C++

__property Fmx::Graphics::TBitmap* Target = {read=GetTarget, write=SetTarget};

Properties

Type Visibility Source Unit Parent
property public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects TFilterBloodTransition

Description

FMX.Filter.Effects.TFilterBloodTransition.Target inherits from FMX.Filter.Effects.TBloodTransitionEffect.Target. All content below this line refers to FMX.Filter.Effects.TBloodTransitionEffect.Target.

Specifies the second texture of the transition.

Target is a TBitmap. If Target is not specified, the texture of the object to which the effect is applied is also used as the second texture.

See Also