FMX.Objects3D.TExtrudedShape3D.MouseMove3D

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Delphi

procedure MouseMove3D(Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D); override;

C++

virtual void __fastcall MouseMove3D(System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);

Properties

Type Visibility Source Unit Parent
procedure
function
protected
FMX.Objects3D.pas
FMX.Objects3D.hpp
FMX.Objects3D TExtrudedShape3D

Description

Internally called by MouseMove to fire an OnMouseMove event.

FMX.Objects3D.TExtrudedShape3D.MouseMove3D inherits from FMX.Controls3D.TControl3D.MouseMove3D. All content below this line refers to FMX.Controls3D.TControl3D.MouseMove3D.

Internally called by MouseMove to fire an OnMouseMove event.

RayPos and RayDir specify the position and direction of the ray the mouse is moved on.

See Also