FMX.Objects3D.TExtrudedShape3D.MouseMove3D
Delphi
procedure MouseMove3D(Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D); override;
C++
virtual void __fastcall MouseMove3D(System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
protected | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TExtrudedShape3D |
Description
Internally called by MouseMove to fire an OnMouseMove event.
FMX.Objects3D.TExtrudedShape3D.MouseMove3D inherits from FMX.Controls3D.TControl3D.MouseMove3D. All content below this line refers to FMX.Controls3D.TControl3D.MouseMove3D.
Internally called by MouseMove to fire an OnMouseMove event.
RayPos
and RayDir
specify the position and direction of the ray the mouse is moved on.