FMX.Types3D.TContextShaderCode
Delphi
type TContextShaderCode = array of Byte;
C++
typedef System::DynamicArray<System::Byte> TContextShaderCode;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
array typedef |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
An array of bytes.
TContextShaderCode is used to keep a source code that will be loaded in a shader.