FMX.Types3D.TContextShader Methods

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InheritedProtected
AfterConstructionpublicResponds after the last constructor has executed.
BeforeDestructionpublicResponds before the first destructor executes.
BuildKeypublicReturns the string key for this shader.
CheckDisposedprotected
ClassInfopublicReturns a pointer to the run-time type information (RTTI) table for the object type.
ClassNamepublicReturns a string indicating the type of the object instance (as opposed to the type of the variable passed as an argument).
ClassNameIspublicDetermines whether an object is of a specific type.
ClassParentpublicReturns the type of the immediate ancestor of a class.
ClassTypepublicReturns the class reference for the object's class.
CleanupInstancepublicPerforms finalization on long strings, variants, and interface variables within a class.
Createpublic
DefaultHandlerpublicProvides the interface for a method that processes message records.
Destroypublic
DispatchpublicCalls message-handling methods for the object, based on the contents of the Message parameter.
DisposeOfpublicDisposeOf forces the execution of the destructor code in an object.
EqualspublicChecks whether the current instance and the Obj parameter are equal.
FieldAddresspublicReturns the address of a published object field.
FreepublicDestroys an object and frees its associated memory, if necessary.
FreeInstancepublicDeallocates memory allocated by a previous call to the NewInstance method.
GetDisposedprotectedGetter for the Disposed property.
GetHashCodepublicReturns an integer containing the hash code.
GetInterfacepublicRetrieves a specified interface.
GetInterfaceEntrypublicReturns the entry for a specific interface implemented in a class.
GetInterfaceTablepublicReturns a pointer to a structure containing all of the interfaces implemented by a given class.
GetSourceByArchpublicReturns the first shader source that contains the given architecture.
InheritsFrompublicDetermines the relationship of two object types.
InitInstancepublicInitializes a newly allocated object instance to all zeros and initializes the instance's virtual method table pointer.
InstanceSizepublicReturns the size in bytes of each instance of the object type.
LoadFromDatapublicLoads the data from the parameters into the current shader.
LoadFromFilepublicLoads the data from the given file into the current shader.
LoadFromStreampublicLoads the data from the given stream into the current shader.
MethodAddresspublicReturns the address of a class method by name.
MethodNamepublicReturns the name of a class method by address.
NewInstancepublicAllocates memory for an instance of an object type and returns a pointer to that new instance.
QualifiedClassNamepublicReturns the qualified name of the class.
SafeCallExceptionpublicHandles exceptions in methods declared using the safecall calling convention.
SaveToFilepublicSaves the shader data to the file specified by the FileName parameter.
SaveToStreampublicSaves the shader data to the stream specified by the AStream parameter.
ToStringpublicReturns a string containing the class name.
UnitNamepublicReturns the name of the unit where the class is defined.
UnitScopepublicReturns the class's unit scope.