FMX.Types3D.TVertexBuffer.BiNormals
Delphi
property BiNormals[AIndex: Integer]: TPoint3D read GetBiNormals write SetBiNormals;
C++
__property System::Math::Vectors::TPoint3D BiNormals[int AIndex] = {read=GetBiNormals, write=SetBiNormals};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TVertexBuffer |
Description
Returns the binormal vector at the index specified by the AIndex
parameter.
The binormal vector is obtained from the cross product of the tangent and normal vectors.
See Also