FMX.Types3D.TMeshData.RayCastIntersect
Delphi
function RayCastIntersect(const Width, Height, Depth: Single; const RayPos, RayDir: TPoint3D; var Intersection: TPoint3D): Boolean; overload;
function RayCastIntersect(const RayPos, RayDir: TPoint3D; var Intersection: TPoint3D): Boolean; overload;
C++
bool __fastcall RayCastIntersect(const float Width, const float Height, const float Depth, const System::Math::Vectors::TPoint3D &RayPos, const System::Math::Vectors::TPoint3D &RayDir, System::Math::Vectors::TPoint3D &Intersection)/* overload */;
bool __fastcall RayCastIntersect(const System::Math::Vectors::TPoint3D &RayPos, const System::Math::Vectors::TPoint3D &RayDir, System::Math::Vectors::TPoint3D &Intersection)/* overload */;
Propriétés
Type | Visibilité | Source | Unité | Parent |
---|---|---|---|---|
function | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TMeshData |
Description
Indique si le rayon donné intersecte la surface 3D désignée par Width
, Height
et Depth
.
RayCastIntersect renvoie aussi les résultats de l'intersection par le biais du paramètre Intersection
.