FMX.Ani.TIntAnimation.Trigger

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Delphi

property Trigger: TTrigger read FTrigger write SetTrigger default 0;

C++

__property Trigger = {default=0};

Properties

Type Visibility Source Unit Parent
property published
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TIntAnimation

Description

The state of a property of the parent object used to start the animation.

FMX.Ani.TIntAnimation.Trigger inherits from FMX.Ani.TAnimation.Trigger. All content below this line refers to FMX.Ani.TAnimation.Trigger.

The state of a property of the parent object used to start the animation.

Trigger is a string property of type TTrigger. See TTrigger for information about the possible values of Trigger.

Trigger is used to decide when to start the animation. When this property has a state indicated, the animation begins the processing.

See Also