FMX.Controls3D.TProxyObject.RotationAngle
Delphi
property RotationAngle: TPosition3D read FRotationAngle write FRotationAngle;
C++
__property RotationAngle;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Controls3D.pas FMX.Controls3D.hpp |
FMX.Controls3D | TProxyObject |
Description
Represents the normalized angles at which the control is rotated around its axes.
FMX.Controls3D.TProxyObject.RotationAngle inherits from FMX.Controls3D.TControl3D.RotationAngle. All content below this line refers to FMX.Controls3D.TControl3D.RotationAngle.
Represents the normalized angles at which the control is rotated around its axes.
RotationAngle determines the rotation degrees of the control around its axes (X
, Y
, and Z
).
Note: The values of RotationAngle are normalized, which means the range of the values is from -360 through 360.