FMX.Gestures.TGestureEngine.Create

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C++

/* TCustomGestureEngine.Create */ inline __fastcall virtual TGestureEngine(System::Classes::TComponent* const AControl) /* = 0 */ : Fmx::Types::TCustomGestureEngine(AControl) { }

Properties

Type Visibility Source Unit Parent
constructor public FMX.Gestures.hpp FMX.Gestures TGestureEngine

Description

Creates a new instance of TGestureEngine.

Create creates a new instance of TGestureEngine. You should not call Create directly, because TGestureEngine is simply a base class and should not be created.

The AControl parameter specifies the controls that will be monitored by the gesturing engine.

See Also