FMX.Import.TGEVertexID

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Delphi

  TGEVertexID = record
    Position:  Integer;
    Normal: Integer;
    Texture0: Integer;
    SmoothGroup: Integer;
  end;

C++

struct DECLSPEC_DRECORD TGEVertexID
{
public:
    int Position;
    int Normal;
    int Texture0;
    int SmoothGroup;
};

Properties

Type Visibility Source Unit Parent
record
struct
public
FMX.Import.pas
FMX.Import.hpp
FMX.Import FMX.Import

Description

TGEVertexID defines an ID for a TGEVertex.

TGEVertexID is used to identify vertex properties within a vertex source of a mesh or a model.

Position keeps an integer that identifies the position of the vertex within the vertex source.

Normal keeps an integer that identifies the normal of the vertex within the vertex source.

Texture0 keeps an integer that identifies the texture of the vertex within the vertex source.

SmoothGroup keeps an integer that identifies the smooth group of the vertex.

See Also