FMX.Import.TGEVertexSource.Texture0Source

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Delphi

property Texture0Source : TPointFDynArray write SetTextue0SourceArray;

C++

__property Fmx::Types3d::TPointFDynArray Texture0Source = {write=SetTextue0SourceArray};

Properties

Type Visibility Source Unit Parent
property public
FMX.Import.pas
FMX.Import.hpp
FMX.Import TGEVertexSource

Description

Specifies the source of the vertex textures.

Texture0Source is a dynamic array of TPointF values.

See Also