FMX.Import.TGEVertexSource.Texture0Source
Delphi
property Texture0Source : TPointFDynArray write SetTextue0SourceArray;
C++
__property Fmx::Types3d::TPointFDynArray Texture0Source = {write=SetTextue0SourceArray};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | TGEVertexSource |
Description
Specifies the source of the vertex textures.
Texture0Source is a dynamic array of TPointF values.