FMX.Styles.Objects.TTouchAnimationAdapter.TAnimationKind

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Delphi

TAnimationKind = (Pressed, Unpressed);

C++

enum class DECLSPEC_DENUM TAnimationKind : unsigned char { Pressed, Unpressed };

Properties

Type Visibility Source Unit Parent
enum public
FMX.Styles.Objects.pas
FMX.Styles.Objects.hpp
FMX.Styles.Objects TTouchAnimationAdapter

Description

Represents the kind of a touch animation.

Possible values are:

Value Description

Pressed

Animation that plays when an item is pressed.

Unpressed

Animation that plays when a pressed item is released.

See Also