FMX.Types.TCustomGestureCollectionItem.Name
Delphi
property Name: string read GetName write SetName;
C++
__property System::UnicodeString Name = {read=GetName, write=SetName};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types.pas FMX.Types.hpp |
FMX.Types | TCustomGestureCollectionItem |
Description
Specifies the name of a gesture.
The Name property is a string used in standard gestures to denote shape (square, curlicue) or purpose (scratch out). Use the Name property in a way that is meaningful to you and your users when designing custom gestures.