FMX.Types3D.TBoundingBox.Depth
Delphi
property Depth: Single read GetDepth write SetDepth;
C++
__property float Depth = {read=GetDepth, write=SetDepth};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TBoundingBox |
Description
Depth property of the TBoundingBox.
When the Depth value is changed, the Far value is modified, leaving the Near value unchanged.
Note: Before modifying the Depth value, you must ensure that Near is a valid floating-point value.