FMX.Types3D.TContext3D.CurrentModelViewProjectionMatrix
Delphi
property CurrentModelViewProjectionMatrix: TMatrix3D read GetCurrentModelViewProjectionMatrix;
C++
__property System::Math::Vectors::TMatrix3D CurrentModelViewProjectionMatrix = {read=GetCurrentModelViewProjectionMatrix};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Represents the product matrix of view, model and projection matrices.
The view matrix is given by CurrentCameraMatrix, model by CurrentMatrix, and projection by CurrentProjectionMatrix.
If the context is of type 2D, the result is the product matrix of the screen matrix and the transformation matrix.