FMX.Types3D.TContext3D.CurrentModelViewProjectionMatrix

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Delphi

property CurrentModelViewProjectionMatrix: TMatrix3D read GetCurrentModelViewProjectionMatrix;

C++

__property System::Math::Vectors::TMatrix3D CurrentModelViewProjectionMatrix = {read=GetCurrentModelViewProjectionMatrix};

Properties

Type Visibility Source Unit Parent
property public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Represents the product matrix of view, model and projection matrices.

The view matrix is given by CurrentCameraMatrix, model by CurrentMatrix, and projection by CurrentProjectionMatrix.

If the context is of type 2D, the result is the product matrix of the screen matrix and the transformation matrix.

See Also