FMX.Types3D.TContext3D.FinalizeShader
Delphi
class procedure FinalizeShader(const Shader: TContextShader);
C++
__classmethod void __fastcall FinalizeShader(TContextShader* const Shader);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Finalizes a given shader.
A shader is finalized by removing the handle attached to it. The shader is also destroyed.
Shader
specifies the shader to be finalized.
To initialize a specified shader, call InitializeShader.