FMX.Types3D.TContextShader.Kind

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Delphi

property Kind: TContextShaderKind read FKind;

C++

__property TContextShaderKind Kind = {read=FKind, nodefault};

Properties

Type Visibility Source Unit Parent
property public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContextShader

Description

Specifies the kind of the context shader.

Kind can have one of the following values:

Value Meaning

skVertexShader

The used shader is a vertex shader. Each vertex is processed. A vertex shader can manipulate properties that specify the position, texture, coordinates, color, and so on.

skPixelShader

The used shader is a pixel shader. The color and attributes of each pixel are processed. A pixel shader can manipulate and compute properties that specify the lighting, bump mapping, and so on.


See Also