FMX.Types3D.TTexture.Handle
Delphi
property Handle: TTextureHandle read FHandle;
C++
__property NativeUInt Handle = {read=FHandle, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TTexture |
Description
Specifies the handle of this texture.
Use the Initialize and Finalize methods to associate the handle to this texture or to remove it, respectively.