FMX.Types3D.TTextureStyle

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Delphi

TTextureStyle = (MipMaps, Dynamic, RenderTarget, Volatile);

C++

enum class DECLSPEC_DENUM TTextureStyle : unsigned char { MipMaps, Dynamic, RenderTarget, Volatile };

Properties

Type Visibility Source Unit Parent
enum public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

Enumerates the styles of a texture.

TTextureStyle has the following values:

Value Meaning

tsMipMaps

Multiple textures maps are used.

tsDynamic

The texture is accessed dynamically.

tsRenderTarget

The source texture is used to render a target.

See Also