FMX.Types3D.ITextureAccess.Handle
Delphi
property Handle: THandle write SetHandle;
C++
__property NativeUInt Handle = {write=SetHandle};
Propriétés
Type | Visibilité | Source | Unité | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | ITextureAccess |
Description
Spécifie le handle de la texture.