FMX.Types3D.TLightDescription

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Delphi

  TLightDescription = record
    Enabled: Boolean;
    Color: TAlphaColor;
    LightType: TLightType;
    SpotCutOff: Single;
    SpotExponent: Single;
    Position: TPoint3D;
    Direction: TPoint3D;
    constructor Create(AEnabled: Boolean; AColor: TAlphaColor; ALightType: TLightType; ASpotCutOff: Single;
      ASpotExponent: Single; APosition: TPoint3D; ADirection: TPoint3D);
  end;

C++

struct DECLSPEC_DRECORD TLightDescription
{
public:
    bool Enabled;
    System::Uitypes::TAlphaColor Color;
    TLightType LightType;
    float SpotCutOff;
    float SpotExponent;
    System::Math::Vectors::TPoint3D Position;
    System::Math::Vectors::TPoint3D Direction;
    __fastcall TLightDescription(bool AEnabled, System::Uitypes::TAlphaColor AColor, TLightType ALightType, float ASpotCutOff, float ASpotExponent, const System::Math::Vectors::TPoint3D &APosition, const System::Math::Vectors::TPoint3D &ADirection);
    TLightDescription() {}
};

プロパティ

種類 可視性 ソース ユニット
record
struct
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

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