FMX.Filter.Effects.TDissolveTransitionEffect

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FMX.Filter.Effects.TImageFXEffectFMX.Effects.TFilterEffectFMX.Effects.TEffectFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTDissolveTransitionEffect

Delphi

TDissolveTransitionEffect = class(TImageFXEffect)

C++

class PASCALIMPLEMENTATION TDissolveTransitionEffect : public TImageFXEffect

Properties

Type Visibility Source Unit Parent
class public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects FMX.Filter.Effects

Description

TDissolveTransitionEffect is a class for creating an effect that makes a transition between the texture of visible objects and another texture, by dissolving random areas.

For further information, go to TImageFXEffect and FireMonkey Image Effects.

The transition is made between the texture of the object to which the effect is applied and the bitmap specified by the Target property. If Target is not specified, TDissolveTransitionEffect has no visual effect. The dissolved areas can be changed through the RandomSeed property.

The progress of the transition between the two textures can be changed by using the Progress property.

The following table shows the result of the TDissolveTransitionEffect effect on a .png picture, with transparent background, placed on a form (using a TImage object):

Default values are used for the Progress and RandomSeed properties (Progress=30%, RandomSeed=0).

No effect (original picture) Target Result

FireMonkey logo NoEffects.PNG

Filter Effecs texture.PNG

FireMonkey logo TDissolveTransitionEffect.PNG

See Also

Code Examples