FMX.InertialMovement.TAniCalculations.Moved

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Delphi

property Moved: Boolean read FMoved;

C++

__property bool Moved = {read=FMoved, nodefault};

Properties

Type Visibility Source Unit Parent
property public
FMX.InertialMovement.pas
FMX.InertialMovement.hpp
FMX.InertialMovement TAniCalculations

Description

Determines whether the mouse is pressed and moved or the finger is moved.

MouseDown sets Moved to False.

MouseMove sets Moved to True, when coordinates are really changed. If both Averaging and Animation are set, then Moved is set to True (only if the distance of moving is more than DeadZone). DeadZone excludes small unintended moving.

See Also