FMX.InertialMovement.TAniCalculations.Moved
Delphi
property Moved: Boolean read FMoved;
C++
__property bool Moved = {read=FMoved, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.InertialMovement.pas FMX.InertialMovement.hpp |
FMX.InertialMovement | TAniCalculations |
Description
Determines whether the mouse is pressed and moved or the finger is moved.
MouseDown sets Moved to False.
MouseMove sets Moved to True, when coordinates are really changed. If both Averaging and Animation are set, then Moved is set to True (only if the distance of moving is more than DeadZone). DeadZone excludes small unintended moving.