FMX.Types3D.TContext3D Methods
InheritedProtected
_AddRef | protected | Increments the reference count for the interfaced object's interface. |
_Release | protected | Decrements the reference count for the interfaced object's interface. |
AfterConstruction | public | Obtains a reference to the Owner's interface. |
Assign | public | Copies the contents of another similar object. |
AssignTo | protected | |
BeforeDestruction | public | Responds before the first destructor executes. |
BeginScene | public | Notifies the TContext3D object that the drawing can begin. |
BitmapToTexture | public | Converts the given bitmap to a TTexture object. |
CheckDisposed | protected | |
ClassInfo | public | Returns a pointer to the run-time type information (RTTI) table for the object type. |
ClassName | public | Returns a string indicating the type of the object instance (as opposed to the type of the variable passed as an argument). |
ClassNameIs | public | Determines whether an object is of a specific type. |
ClassParent | public | Returns the type of the immediate ancestor of a class. |
ClassType | public | Returns the class reference for the object's class. |
CleanupInstance | public | Performs finalization on long strings, variants, and interface variables within a class. |
Clear | public | Clears this 3D context. |
CopyToBitmap | public | Copies the 3D context to the destination bitmap. |
CopyToBits | public | Copies the 3D context to the destination bits. |
Create | public | |
CreateBuffer | public | Creates the vertex and index buffers. |
CreateFromTexture | protected | |
CreateFromWindow | protected | Creates a 3D context from a given FMX window handle. Do not call CreateFromWindow directly in applications. |
DefaultHandler | public | Provides the interface for a method that processes message records. |
DefineProperties | protected | Provides an interface for a method that reads and writes otherwise unpublished data. |
Destroy | public | |
Dispatch | public | Calls message-handling methods for the object, based on the contents of the Message parameter. |
DisposeOf | public | DisposeOf forces the execution of the destructor code in an object. |
DoBeginScene | protected | Makes the initialization required to begin drawing on the TContext3D object. |
DoBitmapToTexture | protected | |
DoClear | protected | |
DoCopyToBitmap | protected | |
DoCopyToBits | protected | |
DoCreateBuffer | protected | |
DoDrawPrimitives | protected | Provides a mechanism to draw the specified primitives. |
DoDrawPrimitivesBatch | protected | Provides a mechanism to draw the specified batch of primitives on the currently selected hardware-accelerated layer. |
DoEndScene | protected | Makes required cleaning after drawing on the TContext3D object. |
DoFinalizeShader | protected | |
DoFinalizeTexture | protected | |
DoFreeBuffer | protected | |
DoInitializeShader | protected | |
DoInitializeTexture | protected | |
DoResize | protected | |
DoSetContextState | protected | |
DoSetScissorRect | protected | |
DoSetShaders | protected | |
DoSetShaderVariable | protected | |
DoSetStencilFunc | protected | |
DoSetStencilOp | protected | |
DoUpdateTexture | protected | |
DrawLines | public | Draws the lines specified by the parameters. |
DrawPoints | public | Draws the points specified by the parameters. |
DrawPrimitives | public | Draws the primitives specified by the parameters. |
DrawTriangles | public | Draws the triangles specified by the parameters. |
EndScene | public | Notifies the TContext3D object that the drawing is complete. |
Equals | public | Checks whether the current instance and the Obj parameter are equal. |
FieldAddress | public | Returns the address of a published object field. |
FinalizeShader | public | Finalizes a given shader. |
FinalizeTexture | public | Finalizes a given texture. |
Free | public | Destroys an object and frees its associated memory, if necessary. |
FreeBuffer | public | Frees the buffer of this 3D context. |
FreeInstance | public | Deallocates memory allocated by a previous call to the NewInstance method. |
FreeNotification | protected | Implements the FreeNotification method defined in the IFreeNotification interface. |
GetContextScale | protected | Returns the value to assign to the Scale property during the initialization of the context. |
GetDisposed | protected | Getter for the Disposed property. |
GetHashCode | public | Returns an integer containing the hash code. |
GetIndexBufferSupport | protected | Returns the supported index buffer limit of the currently selected hardware-accelerated layer. |
GetInterface | public | Retrieves a specified interface. |
GetInterfaceEntry | public | Returns the entry for a specific interface implemented in a class. |
GetInterfaceTable | public | Returns a pointer to a structure containing all of the interfaces implemented by a given class. |
GetNamePath | public | Returns the name of the object as it appears in the Object Inspector. |
GetOwner | protected | Returns the owner of an object. |
InheritsFrom | public | Determines the relationship of two object types. |
InitContext | protected | |
InitializeShader | public | Initializes a given shader. |
InitializeTexture | public | Initializes a given texture. |
InitInstance | public | Initializes a newly allocated object instance to all zeros and initializes the instance's virtual method table pointer. |
InstanceSize | public | Returns the size in bytes of each instance of the object type. |
MaxLightCount | public | Represents the maximum number of lights available for this context. |
MaxTextureSize | public | Represents the maximum size of textures in this context. |
MethodAddress | public | Returns the address of a class method by name. |
MethodName | public | Returns the name of a class method by address. |
NewInstance | public | Allocates memory for an instance of an object type and returns a pointer to that new instance. |
operator () | public | C++ operator that retrieves the IFreeNotification interface of this 3D context. |
Pick | public | Computes the pick ray vector. |
PixelFormat | public | Represents the pixel format in this context. |
PixelToPixelPolygonOffset | public | Value required to render pixel-perfect graphics. |
PopContextStates | public | Pops the top state from the stack of saved states, restoring the context to that state. |
PushContextStates | public | Pushes the current state to the stack of saved states. |
QualifiedClassName | public | Returns the qualified name of the class. |
QueryInterface | public | Returns a reference to a specified interface if the object supports that interface. |
ResetStates | public | |
Resize | public | Resizes a buffer. |
SafeCallException | public | Handles exceptions in methods declared using the safecall calling convention. |
SetCameraAngleOfView | public | |
SetCameraMatrix | public | Sets the current camera matrix and the inverse camera matrix. |
SetContextState | public | Sets the given context state of the 3D context. |
SetMatrix | public | Sets the value of the CurrentMatrix field with the given 3D matrix. |
SetMultisample | public | Sets the value of the FMultisample field. |
SetRenderToMatrix | public | Sets the matrix that will be used for the rendering of the objects in the context. |
SetScissorRect | public | Sets the scissor rectangle of the context. |
SetShaders | public | Sets the shaders for the context. |
SetShaderVariable | public | Sets a shader variable. |
SetSize | public | Sets the Width and Height properties of the 3D context, at once. |
SetStateFromContext | public | Sets the camera matrices and lights of the AContext parameter to the current context. |
SetStencilFunc | public | To be implemented in subclasses in order to set the stencil function for the 3D context. |
SetStencilOp | public | To be implemented in subclasses in order to set the stencil operation for the 3D context. |
Style | public | Represents the style of the context. |
TextureUnitCount | public | Represents the number of texture units in this context. |
ToString | public | Returns a string containing the class name. |
UnitName | public | Returns the name of the unit where the class is defined. |
UnitScope | public | Returns the class's unit scope. |
UpdateTexture | public | Updates the given texture with the specified data. |
Valid | public | Specifies whether this 3D context is valid. |
WorldToScreen | public | Converts a 2D point (for instance, mouse coordinates) to a 3D point in a scene. |