Show: Delphi
C++
Display Preferences
FMX.DAE.Model
From XE2 API Documentation
Defines classes and types for manipulating .dae models.
Contents |
Classes
| EDAEError | Catches errors related to Collada models. |
| TDAEController | Stores a mesh based on its ID. |
| TDAEMesh | TDAEMesh defines a mesh used to define the shape of an imported DAE model. |
| TDAEModel | Represents a Collada 3D model. |
| TDAESurface | TDAESurface defines a surface of a DAE model. |
| TDAEVertexSource | TDAEVertexSource defines a source of vertex attributes for DAE models. |
| TDAEVertices | TDAEVertices defines a collection of vertices used to describe a DAE model. |
| TDAEVisualNode | Specifies a node in the representation of a digital asset exchange (DAE) model. |
| TDAEVisualScene | Represents a dynamic array of TDAEVisualNode objects. |
| TGEEffect | Represents the effect applied over materials used to fill a digital asset exchange (DAE) model. |
| TGEMap | Represents a record used by TGEEffect to determine the effect applied over materials used to fill a digital asset exchange (DAE) model. |
| TSourceSemantic | TSourceSemantic defines a source of vertices for DAE models. |
Types
| PDAEVertexSource | Pointer to TDAEVertexSource. |
| TDAEControllerDynArray | Dynamically allocated array of TDAEController objects. |
| TDAEExporter | Specifes the type of the exporter of the imported model. |
| TDAEMeshDynArray | Dynamically allocated array of TDAEMesh objects. |
| TDAESurface | TDAESurface defines a surface of a DAE model. |
| TDAESurfaceArray | Array of TDAESurface objects. |
| TDAEVertexSource | TDAEVertexSource defines a source of vertex attributes for DAE models. |
| TDAEVertexSourceDynArray | Dynamically allocated array of TDAEVertexSource objects. |
| TDAEVertices | TDAEVertices defines a collection of vertices used to describe a DAE model. |
| TDAEVisualNodeDynArray | Dynamically allocated array of TDAEVisualNode objects. |
| TDAEVisualSceneDynArray | Dynamically allocated array of TDAEVisualScene objects. |
| TGEMap | Represents a record used by TGEEffect to determine the effect applied over materials used to fill a digital asset exchange (DAE) model. |
| TGEPhongMapMode | Specifies the color components for the Phong map mode. |
| TSourceMode | Specifies the model's type of manipulated source. |
| TSourceSemantic | TSourceSemantic defines a source of vertices for DAE models. |
| TSourceSemanticDynArray | Dynamically allocated array of TSourceSemantics objects. |
| TSourceSemanticList | Array of TSourceSemantic objects. |
| TSourceSemantics | Array of TSourceSemantic objects. |
Variables
| TDAEControllerDynArray | Dynamically allocated array of TDAEController objects. |
| TDAEMeshDynArray | Dynamically allocated array of TDAEMesh objects. |
| TDAESurfaceArray | Array of TDAESurface objects. |
| TDAEVertexSourceDynArray | Dynamically allocated array of TDAEVertexSource objects. |
| TDAEVisualNodeDynArray | Dynamically allocated array of TDAEVisualNode objects. |
| TDAEVisualSceneDynArray | Dynamically allocated array of TDAEVisualScene objects. |
| TSourceSemanticDynArray | Dynamically allocated array of TSourceSemantics objects. |
| TSourceSemanticList | Array of TSourceSemantic objects. |
| TSourceSemantics | Array of TSourceSemantic objects. |
Constants
| de3DStudioMax | de3DStudioMax: TDAEExporter = de3DStudioMax; |
| deMaya | deMaya: TDAEExporter = deMaya; |
| deUnknown | deUnknown: TDAEExporter = deUnknown; |
| mpTransparency | mpTransparency: TGEPhongMapMode = mpTransparency; |
| pmAmbient | pmAmbient: TGEPhongMapMode = pmAmbient; |
| pmDiffuse | pmDiffuse: TGEPhongMapMode = pmDiffuse; |
| pmEmission | pmEmission: TGEPhongMapMode = pmEmission; |
| pmReflective | pmReflective: TGEPhongMapMode = pmReflective; |
| pmReflectivity | pmReflectivity: TGEPhongMapMode = pmReflectivity; |
| pmShininess | pmShininess: TGEPhongMapMode = pmShininess; |
| pmSpecular | pmSpecular: TGEPhongMapMode = pmSpecular; |
| pmTransparent | pmTransparent: TGEPhongMapMode = pmTransparent; |
| smNormal | smNormal: TSourceMode = smNormal; |
| smTexCoord | smTexCoord: TSourceMode = smTexCoord; |
| smVertex | smVertex: TSourceMode = smVertex; |