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FMX.Types.TFmxObject.StartAnimation
From XE2 API Documentation
Delphi
procedure StartAnimation(const AName: string); virtual;
C++
virtual void __fastcall StartAnimation(const System::UnicodeString AName);
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
procedure function |
public | FMX.Types.pas FMX.Types.hpp |
FMX.Types | TFmxObject |
Description
Starts the animation given through its name.
StartAnimation iterates through all the children of this FMX object and, if one of them is of type TAnimation and has the name specified through AName, begins the animation.