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FMX.Types3D.TContext3D.SetMaterial
From XE2 API Documentation
Delphi
procedure SetMaterial(const AMaterial: TMaterial);
C++
void __fastcall SetMaterial(const TMaterial* AMaterial);
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Sets various properties of the material given through the AMaterial parameter.
Material properties include the type of material color (diffuse, ambient, specular, emissive), texture, texture coordinates, shininess, shading type (flat or Gouraud), fill mode, and lighting.