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FMX.Types3D.TLight

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FMX.Types3D.TControl3DFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObject
TLight

Delphi

TLight = class(TControl3D)

C++

class PASCALIMPLEMENTATION TLight : public TControl3D

Contents

Properties

Type Visibility Source Unit Parent
class public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

TLight is a class that describes light source objects.

Use TLight to imitate the rays of light and their propagation on other 3D objects.

Use Ambient, Diffuse, and Specular to describe the color of the rays of light.

Use ConstantAttenuation, LinearAttenuation, and QuadraticAttenuation to set the attenuation of the rays of light.

See Also

Code Examples

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