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FMX.Types3D.TMaterial.Diffuse
From XE2 API Documentation
Delphi
property Diffuse: TAlphaColor read FDiffuse write SetDiffuse stored IsDiffuseStored;
C++
__property System::Uitypes::TAlphaColor Diffuse = {read=FDiffuse, write=SetDiffuse, stored=IsDiffuseStored, nodefault};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TMaterial |
Description
Specifies the essential color of this material object when the object is illuminated by pure white light.