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FMX.Types3D.TMaterial.Shininess
From XE2 API Documentation
Delphi
property Shininess: Integer read FShininess write SetShininess default DefaultShininess;
C++
__property int Shininess = {read=FShininess, write=SetShininess, default=30};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TMaterial |
Description
Specifies the amount of shininess this material object will have.
By default, Shininess is set to 30. It cannot go below 0 or above 128.