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FMX.Types3D.Vector3DToColor
From XE2 API Documentation
Delphi
function Vector3DToColor(const AColor: TVector3D): TAlphaColor;
C++
extern PACKAGE System::Uitypes::TAlphaColor __fastcall Vector3DToColor(const TVector3D &AColor);
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| function | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
Creates an alpha color based on the X, Y, and Z coordinates of the given 3D vector.
The X, Y, and Z components of the given 3D vector are the variations of the red, green, and blue components, respectively.
The opacity of the alpha color is set to 255 (solid color).