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FMX.Materials.TTextureMaterialSource.Texture
From XE3 API Documentation
Delphi
property Texture: TBitmap read FTexture write SetTexture;
C++
__property Fmx::Types::TBitmap* Texture = {read=FTexture, write=SetTexture};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Materials.pas FMX.Materials.hpp |
FMX.Materials | TTextureMaterialSource |
Description
Specifies the texture of the material.
TTextureMaterialSource specifies the texture of the TTextureMaterial as a TBitmap. Use Texture to set or get the texture bitmap of the current material.