FMX.Filter.Effects.TWaveTransitionEffect

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FMX.Filter.Effects.TImageFXEffectFMX.Effects.TFilterEffectFMX.Effects.TEffectFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTWaveTransitionEffect

Delphi

TWaveTransitionEffect = class(TImageFXEffect)

C++

class PASCALIMPLEMENTATION TWaveTransitionEffect : public TImageFXEffect

Properties

Type Visibility Source Unit Parent
class public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects FMX.Filter.Effects

Description

TWaveTransitionEffect is a class for creating an effect that makes a transition between the texture of visible objects and another texture, using vertical waves.

For further information, see TImageFXEffect and FireMonkey Image Effects.

The transition is made between the texture of the object to which the effect is applied and the bitmap specified by the Target property. If Target is not specified, TWaveTransitionEffect also uses the texture of the object to which the effect is applied as the second texture of the transition. The wave effect is applied to the first texture.

The progress between the two textures can be changed by using the Progress property.

The following table shows the result of the TWaveTransitionEffect effect on a .png picture, placed on a form (using a TImage object).

The value used for the Progress property is the default value (Progress=30%).

No effect (original picture) No Target specified With Target specified

FireMonkey logo NoEffects outline.PNG

FireMonkey logo TWaveTransitionEffect no texture.PNG

FireMonkey logo TWaveTransitionEffect texture.PNG

See Also

Code Examples