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FireMonkey Platform Prerequisites

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Contents

Supported Platforms

FireMonkey runs on the following platforms:

  • 32-bit applications on 32-bit and 64-bit Windows
  • 64-bit applications on 64-bit Windows
  • 32-bit applications on Mac OS X (32- and 64-bit kernels)
  • 32-bit applications on iOS, using the Free Pascal compiler and RTL instead of Delphi

RAD Studio XE2 is a Win32 application. Cross-platform development requires the Platform Assistant; except for iOS development, which is described in FireMonkey Development Setup for iOS.

Target Hardware and OS Requirements

Applications built with FireMonkey require a GPU, accessible directly or through virtualization.

Windows Requirements

The GPU must support Pixel Shader 2.0, part of DirectX 9.0, which first appeared from various vendors in these products:

  • ATI (now AMD) Radeon 9500-X600 series, introduced in 2002.
  • Intel GMA 900, introduced in 2004.
  • NVIDIA GeForce FX (or GeForce 5) series, introduced in 2003.

When run in a virtual machine, the host's GPU must be accessible. Such support is found in the following virtualization products:

  • VMware Workstation 7
  • VMware Player 3
  • VMware Fusion 3

Windows XP (with SP2 or SP3) or later is required, either 32- or 64-bit. 64-bit applications require 64-bit Windows. When run through Remote Desktop Protocol (RDP), Windows Vista or later is required; XP does not have complete support for the GPU over RDP.

Mac OS X Requirements

Any Mac running OS X 10.6 Snow Leopard or 10.7 Lion also has a qualified GPU.

iOS Requirements

Any device running iOS 4.2 or later also has a qualified GPU.

For further requirements for iOS apps, see FireMonkey Development Setup for iOS.

See Also

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