FMX.Filter.Effects.TWaveTransitionEffect.Target

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Delphi

property Target: TBitmap read FTarget write SetTarget;

C++

__property Fmx::Graphics::TBitmap* Target = {read=FTarget, write=SetTarget};

Properties

Type Visibility Source Unit Parent
property published
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects TWaveTransitionEffect

Description

Specifies the second texture of the transition.

Target is a TBitmap. If Target is not specified, the texture of the object to which the effect is applied is also used as the second texture.

See Also