Creating Your First FireMonkey Application for Desktop Platforms (C++)

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Go Up to FireMonkey Quick Start Guide - Tutorials - My First FireMonkey Application

In this tutorial, you will create a FireMonkey application that works on 2 different platforms (Windows and Mac OS X) and uses the following user interface elements:

  • A Text field to enter a name.
  • A button to click to say “Hello”.
  • A label to display the message “Hello + <your name>!”.

Your first FireMonkey application will appear as in the screenshots below, for Windows and Mac OS X:

My First FireMonkey Application on Windows.png My First FireMonkey Application on Mac OS X.png

Step 1: Create a New FireMonkey HD Application

The File menu in the RAD Studio IDE allows you to create a new FireMonkey application. To create a new FireMonkey HD Application, select File > New > Other > C++Builder Projects > FireMonkey HD Application.

File New Cpp FireMonkey Application.png.png

Note: If you do not own RAD Studio, but own the individual version of C++Builder instead, the File > New application menu steps described above still apply.

Below is a screenshot of the IDE that shows the 5 different panes that you can dock, undock, or close as you like.

The 5 panes are:

IDE Overview Cpp.png
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Step 2: Place Components on the FireMonkey HD Form

The first step in creating a FireMonkey application is designing the user interface. There are hundreds of reusable components available in the IDE for creating user interfaces. Move your cursor over the Tool Palette and expand the Standard category by clicking the plus (+) icon. Then select the TEdit component and drop it onto the Form Designer. An instance of the TEdit component will be displayed on the form.

Standard Tab.png TEdit on ToolPalette for FireMonkey.png

Repeat these steps for adding the TLabel and TButton components onto the form.

TLabel on ToolPalette for FireMonkey.png TButton on ToolPalette for FireMonkey.png

Now you should see three components on the Form Designer. Use your mouse to rearrange the components as you like.

FireMonkey HelloWorld UI design.png

You can view and change a component’s properties using the Object Inspector after selecting the component on the form.

Set properties for FireMonkey HelloWorld.png

Next, visually change the button caption for the TButton component. We will change the TEdit and TLabel properties programmatically by entering some code, as described in Step 3 below.

To change the TButton property as shown in the screenshot above, select the TButton component on the form and change the Text property in the Object Inspector to "Say Hello", and then press Enter to apply the change.

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Step 3: Write a Response in C++ Code When a User Clicks a Button

For GUI applications, most of the responses to users’ actions such as button clicks and text field entries can be implemented as a response to an event. In RAD Studio, such responses are referred to as event handlers.

For the TButton component, the most typical event is a button click. When you double-click the button on the Form Designer, RAD Studio creates skeleton code to implement an event handler for the button click event.

New form code cpp.png

Now you can implement responses between the braces of the Button1Click method. Let’s implement a response to show a small dialog that says "Hello + <name entered into the edit box>".

 Label1->Text = "Hello " + Edit1->Text + " !";

In C++, the quotation marks that must surround string literals are " ". You can also use the plus (+) sign to concatenate strings.

While you are typing code, some hints indicating the kind of parameter you need to specify will appear. Also, hints will indicate the kinds of members that are supported in a given class.

CodeInsight in action for FireMonkey application cpp.png

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Step 4: Execute the Application

The implementation of this application is finished, so you can run it. You can click the Run button in the IDE, press F9, or select Run > Run from the RAD Studio main menu.

Run my first FireMonkey application cpp.png

Once you have executed the application, a form with an edit box and a button will be displayed. Enter text into the edit box, and click the Say Hello button.

My First FireMonkey Application on Windows.png

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Step 5: Supporting Mac OS X

By default, RAD Studio creates applications that target 32-bit versions of the Windows operating system. To add Mac OS X as a target platform, right-click the Target Platforms node in the Project Manager and select Add Platform > OS X. Now your project can be built for both Win32 and Mac OS X platforms.

Add platform to my first FireMonkey application cpp.png Add Max OS X.png

Note: Your development environment is on Windows. This means that you cannot run native OS X applications on your Windows machine. You need to connect your IDE to a Mac OS X machine.

To deploy your application to Mac OS X and establish remote debug sessions automatically, RAD Studio provides a tool called Platform Assistant (PAServer).

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Define a Connection Profile

After you install PAServer on your Mac OS X machine, you can connect your IDE with your Mac, as follows:

  1. Right-click the OS X node under Target Platforms in the Project Manager, and select Properties.
    Assign Remote Profile cpp.png
  2. Select Add New… from the Profile combo box on the Platform Properties dialog box.
    PlatformPropertiesCppOSXAddNewProfile.png
  3. Enter a name for this profile.
    Specify name for remote profile.png
  4. Specify the name of your Mac (or IP address).
    Specify name of your mac.png

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Define an SDK

After you create a connection profile, you can add an SDK to your development system and pull the files from your Mac OS X machine, as follows:

  1. Right-click the OS X node under Target Platforms in the Project Manager, and select Properties.
    Assign Remote Profile cpp.png
  2. Select Add New… from the SDK combo box on the Platform Properties dialog box.
    PlatformPropertiesOSXAddNewSDK.png
  3. Select your new connection profile from the Profile combo box.
    SelectRemoteProfileMyMac.png
  4. Choose the most basic SDK version, Command Line Tools, from the SDK version combo box.
    SelectSDKVersionCommandLineTools.png

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Step 6: Run the Application on Mac OS X

Now your IDE is connected to your Mac. Press F9 again to run your application on your Mac. Your application should look similar to the one shown in the following image.

My first FireMonkey application running on Mac.png

For more information