System.Math.Vectors.TVector

Aus RAD Studio API Documentation
Wechseln zu: Navigation, Suche

Delphi

TVector = record

C++

struct DECLSPEC_DRECORD TVector
{
public:
    static TVector __fastcall Create(const float AX, const float AY, const float AW = 1.000000E+00f)/* overload */;
    static TVector __fastcall Create(const System::Types::TPointF &APoint)/* overload */;
    static TVector __fastcall _op_Addition(const TVector &AVector1, const TVector &AVector2);
    static TVector __fastcall _op_Subtraction(const TVector &AVector1, const TVector &AVector2);
    static bool __fastcall _op_Equality(const TVector &AVector1, const TVector &AVector2);
    static bool __fastcall _op_Inequality(const TVector &AVector1, const TVector &AVector2);
    static TVector __fastcall _op_Implicit(const System::Types::TPointF &APoint);
    __fastcall operator System::Types::TPointF() _DEPRECATED_ATTRIBUTE1("Implicit conversion from TVector to TPointF requires homogenization") ;
    static TVector __fastcall _op_Implicit(const System::Types::TSizeF &ASize);
    static TVector __fastcall _op_Multiply(const TVector &AVector, const float AFactor);
    static TVector __fastcall _op_Multiply(const float AFactor, const TVector &AVector);
    static TVector __fastcall _op_Division(const TVector &AVector, const float AFactor);
    static TVector __fastcall Zero();
    float __fastcall Length();
    TVector __fastcall Normalize();
    TVector __fastcall CrossProduct(const TVector &AVector);
    float __fastcall DotProduct(const TVector &AVector);
    TVector __fastcall MidVector(const TVector &AVector);
    System::Types::TPointF __fastcall ToPointF _DEPRECATED_ATTRIBUTE1("Use explicit typecast instead.") ();
    friend TVector operator +(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Addition(AVector1, AVector2); }
    friend TVector operator -(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Subtraction(AVector1, AVector2); }
    friend bool operator ==(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Equality(AVector1, AVector2); }
    friend bool operator !=(const TVector &AVector1, const TVector &AVector2) { return TVector::_op_Inequality(AVector1, AVector2); }
    TVector& operator =(const System::Types::TPointF &APoint) { *this = TVector::_op_Implicit(APoint); return *this; }
    TVector& operator =(const System::Types::TSizeF &ASize) { *this = TVector::_op_Implicit(ASize); return *this; }
    friend TVector operator *(const TVector &AVector, const float AFactor) { return TVector::_op_Multiply(AVector, AFactor); }
    friend TVector operator *(const float AFactor, const TVector &AVector) { return TVector::_op_Multiply(AFactor, AVector); }
    friend TVector operator /(const TVector &AVector, const float AFactor) { return TVector::_op_Division(AVector, AFactor); }
public:
    union
    {
        struct
        {
            float X;
            float Y;
            float W;
        };
        struct
        {
            TVectorArray V;
        };
    };
};

Eigenschaften

Typ Sichtbarkeit Quelle Unit Übergeordnet
record
struct
public
System.Math.Vectors.pas
System.Math.Vectors.hpp
System.Math.Vectors System.Math.Vectors

Beschreibung

Embarcadero Technologies verfügt zurzeit über keine zusätzlichen Informationen. Bitte unterstützen Sie uns bei der Dokumentation dieses Themas, indem Sie Ihre Kommentare auf der Diskussionsseite eingeben.