System.Math.Vectors.TPoint3D

De RAD Studio API Documentation
Aller à : navigation, rechercher

Delphi

TPoint3D = record

C++

struct DECLSPEC_DRECORD TPoint3D
{
public:
    typedef System::StaticArray<float, 3> TPoint3DArray;
public:
    static TPoint3D __fastcall Create(const float AX, const float AY, const float AZ)/* overload */;
    static TPoint3D __fastcall Create(const TVector3DType &P)/* overload */;
    static TPoint3D __fastcall Create(const System::Types::TPointF &APoint, const float AZ = 0.000000E+00f)/* overload */;
    static TPoint3D __fastcall _op_Addition(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_Subtraction(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static bool __fastcall _op_Equality(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static bool __fastcall _op_Inequality(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_UnaryNegation(const TPoint3D &APoint);
    static TPoint3D __fastcall _op_Multiply(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_Multiply(const TPoint3D &APoint, const float AFactor);
    static TPoint3D __fastcall _op_Multiply(const float AFactor, const TPoint3D &APoint);
    static TPoint3D __fastcall _op_Division(const TPoint3D &APoint, const float AFactor);
    static TPoint3D __fastcall Zero();
    void __fastcall Offset(const TPoint3D &ADelta)/* overload */;
    void __fastcall Offset(const float ADeltaX, const float ADeltaY, const float ADeltaZ)/* overload */;
    TPoint3D __fastcall CrossProduct(const TPoint3D &APoint);
    float __fastcall DotProduct(const TPoint3D &APoint);
    bool __fastcall EqualsTo(const TPoint3D &APoint, const float Epsilon = 0.000000E+00f);
    float __fastcall Length();
    TPoint3D __fastcall Normalize();
    float __fastcall Distance(const TPoint3D &APoint);
    TPoint3D __fastcall Rotate(const TPoint3D &AAxis, const float AAngle);
    TPoint3D __fastcall Reflect(const TPoint3D &APoint);
    TPoint3D __fastcall MidPoint(const TPoint3D &APoint);
    float __fastcall AngleCosine(const TPoint3D &APoint);
    friend TPoint3D operator +(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Addition(APoint1, APoint2); }
    friend TPoint3D operator -(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Subtraction(APoint1, APoint2); }
    friend bool operator ==(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Equality(APoint1, APoint2); }
    friend bool operator !=(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Inequality(APoint1, APoint2); }
    TPoint3D operator -() { return TPoint3D::_op_UnaryNegation(*this); }
    friend TPoint3D operator *(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Multiply(APoint1, APoint2); }
    friend TPoint3D operator *(const TPoint3D &APoint, const float AFactor) { return TPoint3D::_op_Multiply(APoint, AFactor); }
    friend TPoint3D operator *(const float AFactor, const TPoint3D &APoint) { return TPoint3D::_op_Multiply(AFactor, APoint); }
    friend TPoint3D operator /(const TPoint3D &APoint, const float AFactor) { return TPoint3D::_op_Division(APoint, AFactor); }
public:
    union
    {
        struct
        {
            float X;
            float Y;
            float Z;
        };
        struct
        {
            TPoint3DArray V;
        };
    };
};

Propriétés

Type Visibilité  Source Unité  Parent
record
struct
public
System.Math.Vectors.pas
System.Math.Vectors.hpp
System.Math.Vectors System.Math.Vectors

Description

Représente un point dans l'espace 3D.

TPoint3D décrit un point dans l'espace 3D relatif aux axes X, Y et Z.