FMX.Types3D.TContext3D.SetCameraMatrix
Delphi
procedure SetCameraMatrix(const M: TMatrix3D);
C++
void __fastcall SetCameraMatrix(const System::Math::Vectors::TMatrix3D &M);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Sets the current camera matrix and the inverse camera matrix.
Use SetCameraMatrix to set CurrentCameraMatrix to M
and CurrentCameraInvMatrix to the inverse of M
.