FMX.Types3D.TContextShaderSource.Create
Delphi
constructor Create(const Arch: TContextShaderArch; const ACode: array of Byte;
const AVariables: array of TContextShaderVariable);
C++
__fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const System::NativeInt ACode_High, const TContextShaderVariable *AVariables, const System::NativeInt AVariables_High);
TContextShaderSource() {}
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
constructor | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShaderSource |
Description
Creates a shader source.
Arch
specifies the architecture of shaders within source.
ACode
specifies the source code that will be loaded in a shader.
AVariables
specifies the variables of shaders within source.