FMX.Types3D.TContextShaderSource.Create

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Delphi

constructor Create(const Arch: TContextShaderArch; const ACode: array of Byte;
const AVariables: array of TContextShaderVariable);

C++

__fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const System::NativeInt ACode_High, const TContextShaderVariable *AVariables, const System::NativeInt AVariables_High);
TContextShaderSource() {}

Properties

Type Visibility Source Unit Parent
constructor public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContextShaderSource

Description

Creates a shader source.

Arch specifies the architecture of shaders within source.

ACode specifies the source code that will be loaded in a shader.

AVariables specifies the variables of shaders within source.

See Also