FMX.Types3D.TContext3D.CurrentCameraMatrix
Delphi
property CurrentCameraMatrix: TMatrix3D read FCurrentCameraMatrix;
C++
__property System::Math::Vectors::TMatrix3D CurrentCameraMatrix = {read=FCurrentCameraMatrix};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Represents the matrix for the current camera.
CurrentCameraMatrix is calculated using the AbsolutePosition property of the current camera.