FMX.Types3D.TContextShaderCode
Delphi
type TContextShaderCode = array of Byte;
C++
typedef System::DynamicArray<System::Byte> TContextShaderCode;
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
array typedef  | 
		public | FMX.Types3D.pas FMX.Types3D.hpp  | 
        FMX.Types3D | FMX.Types3D | 
Description
An array of bytes.
TContextShaderCode is used to keep a source code that will be loaded in a shader.