API:FMX.Objects3D.TRoundCube

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FMX.Objects3D.TCustomMeshFMX.Objects3D.TShape3DFMX.Controls3D.TControl3DFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTRoundCube

Delphi

TRoundCube = class(TCustomMesh)

C++

class PASCALIMPLEMENTATION TRoundCube : public TCustomMesh

Properties

Type Visibility Source Unit Parent
class public
FMX.Objects3D.pas
FMX.Objects3D.hpp
FMX.Objects3D FMX.Objects3D

Description

Represents a 3D wireframe (mesh) for generic use.

FMX.Objects3D.TRoundCube inherits from FMX.Objects3D.TCustomMesh. All content below this line refers to FMX.Objects3D.TCustomMesh.

Note: The rendering system has changed. In order to ensure backwards compatibility, use Original as the wrap mode of your mesh.

Represents a 3D wireframe (mesh) for generic use.

The TCustomMesh class implements a 3D wireframe that can be used as the base skeleton for any other 3D shape. TCustomMesh is the base class for all non-extruded 3D shapes such as:

See Also