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FMX.Ani.TAnimation.Trigger

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Delphi

property Trigger: TTrigger read FTrigger write SetTrigger;

C++

__property Fmx::Types::TTrigger Trigger = {read=FTrigger, write=SetTrigger};

Properties

Type Visibility Source Unit Parent
property public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TAnimation

Description

The state of a property of the parent object used to start the animation.

Trigger is a string property of type TTrigger. See TTrigger for information about the possible values of Trigger.

Trigger is used to decide when to start the animation. When this property has a state indicated, the animation begins the processing.

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