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FMX.Ani.TAnimator.AnimateFloatDelay

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Delphi

class procedure AnimateFloatDelay(const Target: TFmxObject; const APropertyName: string; const NewValue: Single; Duration: Single = 0.2;  Delay: Single = 0.0; AType: TAnimationType = TAnimationType.In; AInterpolation: TInterpolationType = TInterpolationType.Linear);

C++

__classmethod void __fastcall AnimateFloatDelay(Fmx::Types::TFmxObject* const Target, const System::UnicodeString APropertyName, const float NewValue, float Duration = 2.000000E-01f, float Delay = 0.000000E+00f, Fmx::Types::TAnimationType AType = (Fmx::Types::TAnimationType)(0x0), Fmx::Types::TInterpolationType AInterpolation = (Fmx::Types::TInterpolationType)(0x0));

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TAnimator

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